
- BGG rank
- BGG #5,182
- BGG rating
- 6.4
Lascaux
- 3–5 players
- 25 min
- Complexity 1.6/5
- 2007

1991
Rules assistance for Droids
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Droids is a board game released in 1991 for 1–4 players, 60 minutes per game, and ages 12 and up. It was designed by Dominique Ehrhard and its main mechanics are Simultaneous Action Selection, Secret Unit Deployment, and Action Queue.
Players program and pilot a robot around a board trying to eliminate the other robots. Orders for movement and action take the form of tiles placed on your programing board. Only good programing and the ability to anticipate the orders of other players will enable you to be the last robot standing.
Droids supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Droids is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Droids for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Droids has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Droids belongs to these categories: Fighting and Science Fiction. Its main mechanics are Simultaneous Action Selection, Secret Unit Deployment, and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Droids are: Dominique Ehrhard. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Droids as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.