Dschamál
BGG rank
BGG #16,129
BGG rating
6.1

Dschamál

2005

Rules assistance for Dschamál

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–8 players
  • 20 min
  • 8+
  • Complexity 1.2/5

For 3 players

Rules assistant for Dschamál

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dschamál is a board game released in 2005 for 3–8 players, 20 minutes per game, and ages 8 and up. It was designed by Thomas Liesching and its main mechanics are Pattern Recognition.

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About the game

Released in Essen 2005. Dschamal offers four variants on a simple game of feeling in a black sack for oddly shaped wooden pieces. Not gentle, relaxed feeling, oh no. This is dog eat dog, fight like animals feeling, as two players each thrust their hand into the sack to grab a piece before the other. The rules call it a duel, and a duel it is! As the crowd watches the very entertaining spectacle of people trying to feel a shape without looking in, pulling the bag back and forth, and trying not to pull out the wrong shape, or a black shape, or to grab the camel piece and slam it down shouting "I'm the camel!", they get to decide if players have cheated or failed the task. It's a very aggressive but fun game. First player to seven pieces win. The rules are suprisingly complex though, with several What If variants that you have to run through to understand all the possible outcomes. The other three games in the rules offer variants on what to do with the pieces, such as build a tower, but it's essentially still a duel. Along with Bausack and Bamboleo, Zoch seem to have cornered the market in oddly shaped wooden pieces. Dscahamal is nicely made and fun, but you may tire of it quickly, both physically and mentally.

Publishers

  • Zoch Verlag

Questions and answers

Dschamál supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.