
- BGG rank
- BGG #14,993
- BGG rating
- 6.4
Grand National Derby
- 2–5 players
- 30 min
- Complexity 1.7/5
- 1996

2012
Rules assistance for DTC
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
DTC is a board game released in 2012 for 2–6 players, 20 minutes per game, and ages 7 and up. It was designed by Reiner Knizia and its main mechanics are Betting and Bluffing.
The goal of DTC is to take the least amount of cards. On your turn, you look at your hand of six cards and you choose and say as many cards as you want of one number (truthful or not!) and you place them facedown in front of the player to your left (and then you draw back up to 6 cards). That player now has two options: to accept your offer or to call you on your bluff and reject your offer. 1. Accept: If they choose to accept your offer, they add the facedown cards to their hand. It's now their turn and they must now bid higher (meaning, more cards or the same number of cards of a higher number). 2. Reject: If they choose to reject your offer, the offered cards are revealed and if the cards match the active player's offer, the offered player must add the cards to their stack of facedown cards in front of them. If the cards don't match, then the active player must place the cards in the facedown stack in front of them, instead. Either way, the offered player becomes the new active player and they must make an offer to the player to their left. The game continues until the deck is exhausted and one last bluff is called. Players now add any remaining cards in their hand to the stack in front of them and the player with the least amount of cards wins!
DTC supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for DTC is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists DTC for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
DTC has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
DTC belongs to these categories: Card Game and Bluffing. Its main mechanics are Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of DTC are: Reiner Knizia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists DTC as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.