Grand National Derby
BGG rank
BGG #14,993
BGG rating
6.4

Grand National Derby

1996

Rules assistance for Grand National Derby

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 30 min
  • 10+
  • Complexity 1.7/5

For 2 players

Rules assistant for Grand National Derby

What would you like to know?

Answers come from the official rulebook, with the page to check.

Grand National Derby is a board game released in 1996 for 2–5 players, 30 minutes per game, and ages 10 and up. It was designed by Reiner Knizia and its main mechanics are Betting and Bluffing.

Similar games

About the game

This is the precursor to Titan: The Arena (later known as Colossal Arena) and Galaxy: The Dark Ages. The theme is horses racing in a steeplechase. Each round represents a fence that the horses must jump. Players bet and then place speed cards on each horse. When all of the horses have a speed card on them, the one with the lowest speed card is eliminated. When there are three horses left (which happens after 5 rounds), the players are paid for their bets on the surviving horses. Earlier bets are worth more. The game in each case is essentially similar to Titan: the Arena except: - There are no special powers, nor special cards. - The deck goes to 0-9, not 0-10. - There are no secret bets. - In four or five player games, each player gets 4 bets. - If there is a tie for lowest card when a round ends, the tied horse furthest on the left is eliminated. (Play does NOT continue as it does in Titan: the Arena or G:tDA)

Questions and answers

Grand National Derby supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.