
- BGG rating
- 7.8
Dual Gauge: Honshu & Wisconsin Maps
- 3–5 players
- 60–90 min
- Complexity 4.0/5
- 2021

2020
Rules assistance for Dual Gauge
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dual Gauge is a board game released in 2020 for 3–5 players, 60–90 minutes per game, and ages 10 and up. It was designed by Amabel Holland and its main mechanics are Auction / Bidding, Network and Route Building, and Hexagon Grid.
The title Dual Gauge refers to the fact that there are two kinds of track - standard gauge and narrow. Standard is more expensive and more efficient, while narrow gauge is cheaper and rather inefficient. These rectangular track tiles are laid across adjacent hexsides, and all companies are able to utilize a shared track network provided they are connected to it. Different types of track will of course call for different types of trains. Stock purchases put funds in the company coffers, and the company uses this money to pay for track. Trains, on the other hand, are paid for in stock value itself. Those trains can also be "rusted" by the purchase of newer models. Companies can also "token" station spaces on the map, increasing their routes while potentially blocking access for rivals. These, too, are paid for in stock value, by decreasing that value by an entire row in the game's capricious two-dimensional stock market. This is not only a game, but a game system played on multiple maps. Each map has unique twists, and a set of companies with unique asymmetric abilities. This base set gets the party started with two maps. Portugal is intended as an introduction to the system, but asks players to contend with difficult mountainous terrain. The challenging Detroit map, set in part of Michigan's Lower Peninsula, finds players taking on debt to keep underfunded railroads afloat, all with an eye toward reaching Chicago and its double-route bonus. —description from the publisher
Dual Gauge supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dual Gauge is 60–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dual Gauge for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dual Gauge has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dual Gauge belongs to these categories: Trains and Transportation. Its main mechanics are Auction / Bidding, Network and Route Building, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dual Gauge are: Amabel Holland. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dual Gauge as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.