Duck Dealer
BGG rank
BGG #7,029
BGG rating
6.3

Duck Dealer

2008

Rules assistance for Duck Dealer

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 180–240 min
  • 14+
  • Complexity 3.7/5

For 2 players

Rules assistant for Duck Dealer

What would you like to know?

Answers come from the official rulebook, with the page to check.

Duck Dealer is a board game released in 2008 for 2–5 players, 180–240 minutes per game, and ages 14 and up. It was designed by Jeroen Doumen and Joris Wiersinga and its main mechanics are Pick-up and Deliver.

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About the game

Duck Dealer is a game of involved, complex planning, set against a background of intergalactic trade. It is a game about recognizing routes, and developing profitable infrastructures; but above all, it's a game of racing your opponent to that one great opportunity you both see-- or do they have a different plan? The object of the game is to amass riches by buying plastic beads, yellow rubber ducks, blue paint, and other innovative high-tech materials and then selling them to hapless consumers across the universe. Players take turns. Most turns will be very quick as players focus on collecting enough energy to realize their plans. From time to time, a player will burst into action, fly around the universe, and, hopefully, gain more money than his opponents… Over the course of the game, players improve their spaceship, adding extra gear and cargo space. As they explore the galaxy, new centers of production rise to prominence, trade routes are changed, and money is made by different tricks…

Publishers

  • Splotter Spellen

Questions and answers

Duck Dealer supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.