
- BGG rank
- BGG #3,329
- BGG rating
- 7.4
Flat Top
- 2 players
- 360 min
- Complexity 4.2/5
- 1977

Rules assistance for Duel in the Dark: The Walls Have Ears
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Duel in the Dark: The Walls Have Ears is an expansion for Duel in the Dark released in 2007 for 1–2 players and 45 minutes per game. It was designed by Friedemann de Pedro and Michael Koznarsky and its main mechanics are Secret Unit Deployment.
Includes 11 city crests and the following rules: 1. Set up as per the original "Duel" rules. When the British player selects the target and flight path, he then picks from the "Target City Markers" the city crest that represents the intended target. 2. The British player now selects four additional city crests from the "Target City Markers" for a total of five and hands them to the German player. 3. The German player may now rearrange any 5 ground resource markers, with the exception of the civil defense bunkers. Expands: Duel in the Dark
Duel in the Dark: The Walls Have Ears supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Duel in the Dark: The Walls Have Ears is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Duel in the Dark: The Walls Have Ears has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Duel in the Dark: The Walls Have Ears belongs to these categories: Wargame, World War II, and Expansion for Base-game. Its main mechanics are Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Duel in the Dark: The Walls Have Ears are: Friedemann de Pedro and Michael Koznarsky. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Duel in the Dark: The Walls Have Ears as an expansion for Duel in the Dark. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Duel in the Dark to use it. Check that your edition of Duel in the Dark is compatible, as some expansions were revised between editions.