Duel in the Dark: The Walls Have Ears
BGG rating
6.9

Expansion for Duel in the Dark

Duel in the Dark: The Walls Have Ears

2007

Rules assistance for Duel in the Dark: The Walls Have Ears

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 45 min
  • Complexity 2.3/5

Rules assistant for Duel in the Dark: The Walls Have Ears

What would you like to know?

Answers come from the official rulebook, with the page to check.

Duel in the Dark: The Walls Have Ears is an expansion for Duel in the Dark released in 2007 for 1–2 players and 45 minutes per game. It was designed by Friedemann de Pedro and Michael Koznarsky and its main mechanics are Secret Unit Deployment.

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About the game

Includes 11 city crests and the following rules: 1. Set up as per the original "Duel" rules. When the British player selects the target and flight path, he then picks from the "Target City Markers" the city crest that represents the intended target. 2. The British player now selects four additional city crests from the "Target City Markers" for a total of five and hands them to the German player. 3. The German player may now rearrange any 5 ground resource markers, with the exception of the civil defense bunkers. Expands: Duel in the Dark

Questions and answers

Duel in the Dark: The Walls Have Ears supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.