
- BGG rating
- 8.3
Duel of Ages II: Collector's Bundle
- Complexity 3.0/5
- 2013

2013
Rules assistance for Duel of Ages II
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Duel of Ages II is a board game released in 2013 for 2–8 players, 150 minutes per game, and ages 12 and up. It was designed by Brett G. Murrell and its main mechanics are Variable Player Powers, Grid Movement, and Modular Board.
Duel of Ages II is a time-scramble board game played between two opposing sides each having 1 to 4 players, with uneven size allowable. Each side controls a selected team of 8-12 characters from different ages of time: Ancient, Colonial, Modern and Future. The goal is to win greater glory in overcoming adventures and in tactical combat than the opposing team. Although multiple styles of play are available, the standard DoA game-play involves seven phases: Selection of each side’s team of 8-12 characters (kept secret). Building of the interlocking puzzle map to best suit your character’s skills. Selection of a Team White and a Team Black based on character Respect. Revealing and equipping of characters. Bringing characters onto the map based on Respect. A sequence of game rounds where characters maneuver on the map to accomplish adventures, hunt enemy characters and avoid dangerous situations. Counting of total achievements won. The team with the most achievements wins. The game can end at a certain time or after a certain number of rounds. Game play is an unusual mix of tactical wargame-style combat, treasure gathering, and non-combat character teamwork and adventuring, and has no close comparison to other games. Differences between characters are significant, with many having poor fighting skills. Game play and winning is therefore an act of balancing fighting, treasure-gathering and adventuring. From the game box: Select a team of characters. Overcome adventures and the enemy team to win favor, achievements, and ultimate victory. And while you are at it, enjoy the stories that your game builds. Errata (Changes to cards): An Enemy Turned (Lith Card, Secret): Remove the second paragraph. Enemies cannot be switched if they are imprisoned. Prince Wallard Blatt (Character): Wallard is killed permanently if he takes damage from anything not caused by a successful Hit. For example, damage from Cube effects or trade damage caused by Hakan. For this purpose, poison damage is caused by a successful Hit.
Duel of Ages II supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Duel of Ages II is 150 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Duel of Ages II for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Duel of Ages II has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Duel of Ages II belongs to these categories: Fantasy, Fighting, and Wargame. Its main mechanics are Variable Player Powers, Grid Movement, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Duel of Ages II are: Brett G. Murrell. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Duel of Ages II as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.