Dune CCG
BGG rank
BGG #10,348
BGG rating
6.5

Dune CCG

1997

Rules assistance for Dune CCG

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60 min
  • Complexity 3.5/5

For 2 players

Rules assistant for Dune CCG

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dune CCG is a board game released in 1997 for 2–8 players and 60 minutes per game. It was designed by Owen Seyler and Matthew Colville and its main mechanics are Auction / Bidding, Deck Construction, and Victory Points as a Resource.

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About the game

A collectible card game (CCG) set in the Dune universe. Players are the heads of Minor Houses (sponsored by one of the familiar factions, e.g. Atreides) attempting to become a Great House and join the Landsraad. To win, a player must acquire both 10 spice and 10 favor. There are four types of combat (called rites); Duels and Battle which can gain a player favor, and Intrigue and Arbitration which gain a player Solaris (money). Spice can be acquired through card effects or bought from a limited supply. Online Play OCTGN - Direct Link CCG Workshop (no longer available)

Questions and answers

Dune CCG supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.