Dune: War for Arrakis – Smugglers
BGG rating
8.4

Expansion for Dune: War for Arrakis

Dune: War for Arrakis – Smugglers

2024

Rules assistance for Dune: War for Arrakis – Smugglers

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 120 min
  • 14+
  • Complexity 3.0/5

Rules assistant for Dune: War for Arrakis – Smugglers

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dune: War for Arrakis – Smugglers is an expansion for Dune: War for Arrakis released in 2024 for 1–4 players, 120 minutes per game, and ages 14 and up. It was designed by Marco Maggi and Francesco Nepitello and its main mechanics are Dice Rolling and Events.

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About the game

The Smugglers that make a living on Arrakis are ostensibly a neutral faction. However, the great powers at play are able to use them to their advantage in different ways. As their allegiance shifts, so does the dynamics of the game. When the Smugglers expansion is added, the game is basically divided into two stages. At first, the Smugglers are neutral, with the Harkonnens turning a blind eye to their illegal operations in exchange for a spice tribute. Later in the game, the Atreides should be able to sway their allegiance, gaining the support of their Leader, Staban Tuek, as well as their soldiers and ‘Thopters. –description from the Kickstarter

Questions and answers

Dune: War for Arrakis – Smugglers supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.