Dungeon Crawler: The Black Wall – Zhira

Expansion for Dungeon Crawler

Dungeon Crawler: The Black Wall – Zhira

2025

Rules assistance for Dungeon Crawler: The Black Wall – Zhira

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 30–90 min
  • 13+

Rules assistant for Dungeon Crawler: The Black Wall – Zhira

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dungeon Crawler: The Black Wall – Zhira is an expansion for Dungeon Crawler released in 2025 for 1–4 players, 30–90 minutes per game, and ages 13 and up. It was designed by Jey Legarie and its main mechanics are Hand Management, Cooperative Game, and Solo / Solitaire Game.

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About the game

This expansion has been divided in to 8 equal packs called Chapters; Shadow Hold, Gul'Matok, Shadow Spear, Zhira, Shadow Spiral, Noszrath, Shadow Tier and Sorrowheart. Each pack is 60 cards. Zhira is the City of Shadows found in the wastelands. Responsible for luring unwary Dreadlords seeking conquest and thinning their numbers to just the three lords. It succeeded in halting them at the northern borders of the wastes, and subsequently resulted in the creation of the Black Wall. —description from the publisher

Questions and answers

Dungeon Crawler: The Black Wall – Zhira supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.