
- BGG rank
- BGG #1,898
- BGG rating
- 7.3
Dungeon Fighter: Second Edition
- 1–6 players
- 45–60 min
- Complexity 1.8/5
- 2021

Rules assistance for Dungeon Fighter: Rock and Roll
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dungeon Fighter: Rock and Roll is an expansion for Dungeon Fighter released in 2015 for 1–6 players, 45–60 minutes per game, and ages 8 and up. It was designed by Lorenzo Silva and its main mechanics are Dice Rolling and Cooperative Game.
Dungeon Fighter: Rock and Roll is the fourth and last Dungeon Fighter expansion related to the power of the four elements: Fire, Air, Earth and Water. Each expansion can be played by adding cards to the basic game, or mixing them together if you want a completely new and crazy gaming experience. Rock and Roll contains new monsters and equipment, a new miner hero, not one but two different Final Bosses, and new maps with special rooms. You can accumulate experience points like in a real fantasy game; power cards allow you to activate powerful earth powers, such as the Philosopher's Stone and the Weak Point spells, but beware the new defensive monsters! You will fight using the earth elemental die and, of course, perform new "impossible" die rolls!
Dungeon Fighter: Rock and Roll supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeon Fighter: Rock and Roll is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeon Fighter: Rock and Roll for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeon Fighter: Rock and Roll has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeon Fighter: Rock and Roll belongs to these categories: Fantasy, Humor, and Dice. Its main mechanics are Dice Rolling and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon Fighter: Rock and Roll are: Lorenzo Silva. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon Fighter: Rock and Roll as an expansion for Dungeon Fighter. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dungeon Fighter to use it. Check that your edition of Dungeon Fighter is compatible, as some expansions were revised between editions.