Dungeon Fighter: Rock and Roll
BGG rating
7.6

Expansion for Dungeon Fighter

Dungeon Fighter: Rock and Roll

2015

Rules assistance for Dungeon Fighter: Rock and Roll

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–6 players
  • 45–60 min
  • 8+
  • Complexity 1.8/5

Rules assistant for Dungeon Fighter: Rock and Roll

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dungeon Fighter: Rock and Roll is an expansion for Dungeon Fighter released in 2015 for 1–6 players, 45–60 minutes per game, and ages 8 and up. It was designed by Lorenzo Silva and its main mechanics are Dice Rolling and Cooperative Game.

Similar games

About the game

Dungeon Fighter: Rock and Roll is the fourth and last Dungeon Fighter expansion related to the power of the four elements: Fire, Air, Earth and Water. Each expansion can be played by adding cards to the basic game, or mixing them together if you want a completely new and crazy gaming experience. Rock and Roll contains new monsters and equipment, a new miner hero, not one but two different Final Bosses, and new maps with special rooms. You can accumulate experience points like in a real fantasy game; power cards allow you to activate powerful earth powers, such as the Philosopher's Stone and the Weak Point spells, but beware the new defensive monsters! You will fight using the earth elemental die and, of course, perform new "impossible" die rolls!

Designers

Publishers

  • Galápagos Jogos
  • Heidelberger Spieleverlag
  • IELLO
  • Cranio Creations
  • Horrible Guild

Questions and answers

Dungeon Fighter: Rock and Roll supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.