
- BGG rank
- BGG #1,567
- BGG rating
- 6.8
Dungeon Fighter
- 1–6 players
- 45–60 min
- Complexity 1.8/5
- 2011

2021
Rules assistance for Dungeon Fighter: Second Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dungeon Fighter: Second Edition is a board game released in 2021 for 1–6 players, 45–60 minutes per game, and ages 8 and up. It was designed by Lorenzo Silva, Lorenzo Tucci Sorrentino, and Aureliano Buonfino and its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling.
Dungeon Fighter is back with a brand new Second Edition, 10 years after its original release! The essence of the game is always the same: the good old cooperative gameplay experience with its crazy dice throws has been improved with streamlined rules, new boards, new dice, new heroes, new weapons, new monsters, and more! Be a Professional Hero! Explore the Dungeon, face weird and ferocious Monsters, and fight your way to the final Boss! To defeat those fiends, you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board. But that’s not all! You’ll also have to deal with weapons, monster abilities and room obstacles increasing the difficulty of your task—but also your rewards! New Dungeon mechanism Say goodbye to pre-fixed maps! You will look at two Dungeon cards each round and choose one to determine your next destination! Risk-it-all last strike rewards Meet certain criteria to obtain extra rewards at the end of the fight! Are you up to the challenge? Are you a Real Hero? It’s time to prove it! Get a good night of sleep, do your stretches, delve into that Dungeon, and get the job done!
Dungeon Fighter: Second Edition supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeon Fighter: Second Edition is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeon Fighter: Second Edition for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeon Fighter: Second Edition has a complexity rating of 1.8 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeon Fighter: Second Edition belongs to these categories: Fantasy, Humor, and Party Game. Its main mechanics are Variable Player Powers, Player Elimination, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon Fighter: Second Edition are: Lorenzo Silva, Lorenzo Tucci Sorrentino, and Aureliano Buonfino. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon Fighter: Second Edition as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.