Dungeon Flee
BGG rank
BGG #20,324
BGG rating
6.9

Dungeon Flee

2020

Rules assistance for Dungeon Flee

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 45–70 min
  • 12+
  • Complexity 2.0/5

Rules assistant for Dungeon Flee

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dungeon Flee is a board game released in 2020 for 1–2 players, 45–70 minutes per game, and ages 12 and up. It was designed by Joseph Propati and its main mechanics are Hand Management, Solo / Solitaire Game, and Open Drafting.

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About the game

The dungeon deck consists of 104 cards representing six dungeon levels, monsters, treasures, traps, doors, empty corridors, dead ends and stairs up. While exploring a nearby dungeon, you found a horde of monsters planning something big for your nearby village. You were attacked and fell off a ledge in to the void. Left for dead by the monsters, you now have to make your way out of the dungeon and back to your village. You have no ideas where you are or how to get out but you have to escape and your are running out of time. Each corridor you take could lead you closer to the exit or directly into a dead end. Keep running and if you hit a dead end turn around and continue running. You can't stop and you must escape. Each turn presents new dangers and possible treasures. If you can survive long enough to make it through four stairs up you escape the dungeon alive. Take too long or hit too many dead ends and you may never make it out alive. —description from the designer

Questions and answers

Dungeon Flee supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.