
- BGG rank
- BGG #387
- BGG rating
- 7.4
Dungeon Petz
- 2–4 players
- 90 min
- Complexity 3.6/5
- 2011

Rules assistance for Dungeon Lords: Minions Bearing Gifts
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dungeon Lords: Minions Bearing Gifts is an expansion for Dungeon Lords released in 2011 for 2–4 players, 90 minutes per game, and ages 12 and up. It was designed by Vlaada Chvátil and its main mechanics are Hand Management.
Official free expansion for Dungeon Lords, that uses items included in the original edition. New items are add-ons to adventurers that boost their fighting powers. The expansion has 2 variants - an interactive, simpler, take-that variant, and a 'tricky' less indirect one.
Dungeon Lords: Minions Bearing Gifts supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeon Lords: Minions Bearing Gifts is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeon Lords: Minions Bearing Gifts for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeon Lords: Minions Bearing Gifts has a complexity rating of 3.7 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeon Lords: Minions Bearing Gifts belongs to these categories: Fantasy, Humor, and Adventure. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon Lords: Minions Bearing Gifts are: Vlaada Chvátil. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon Lords: Minions Bearing Gifts as an expansion for Dungeon Lords. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dungeon Lords to use it. Check that your edition of Dungeon Lords is compatible, as some expansions were revised between editions.