
- BGG rank
- BGG #3,228
- BGG rating
- 6.7
Prophecy
2002
Rules assistance for Prophecy
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–5 players
- 180 min
- 12+
- Complexity 2.6/5
About the game
Prophecy (originally released as Proroctví) is a Talisman-style game by Czech designer Vladimír Chvátil. The players represent fantasy characters on a path through a land full of adventure with the goal of grabbing ancient artifacts from the claws of demons guarding the surrounding astral realms. Instead of rolling dice to move around the game board, players in Prophecy use a variety of means of transport. The game includes an experience system and loads of skills and spells that your character can learn. A large number of monsters that you can meet and fight also await you, as do random events that will keep taxing your abilities because after you cast a spell or lose a fight, your strength or willpower declines until it is recharged by healing. Whoever holds four of the five hidden artifacts wins the game and becomes the next king of the land. Expanded by: Prophecy: Dragon Realm (2003) Prophecy: Water Realm (2006)
Designers
Publishers
- Altar Games
- Z-Man Games
Questions and answers
The rules assistant for Prophecy will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Prophecy supports 2–5 players according to the catalogue.
The listed playing time for Prophecy is 180 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Prophecy for ages 12 and up. Check the age guidance on your edition.
The credited designers of Prophecy are: Vlaada Chvátil.
The catalogue lists Prophecy as a base game.
Rules assistant for Prophecy
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