
- BGG rank
- BGG #387
- BGG rating
- 7.4
Dungeon Petz
- 2–4 players
- 90 min
- Complexity 3.6/5
- 2011

Rules assistance for Dungeon Lords: The New Paladins
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dungeon Lords: The New Paladins is an expansion for Dungeon Lords released in 2012 for 2–4 players, 90 minutes per game, and ages 12 and up. It was designed by Vlaada Chvátil and its main mechanics are Hand Management, Tile Placement, and Worker Placement.
Translated from the French rulebook: You don't know? It seems that our dear Paladin has received a fantastic proposal. He is on tour with a series of conferences entitled "My Struggles Against Evil". It is so famous, he was offered a caravan of luxury and in an interview with the magazine "Adventures, Adventurers", he confessed he did not intend to resume his original post. Good news for you, right? Well actually ... not really. It's complicated getting rid of the righteous. As soon as the tent of the former paladin was deserted, not one, but two of his colleagues took up residence: a slender elf and a robust dwarf (sigh). Beware this rather incongruous duet ... their mind is as twisted as that of their predecessor and they seem equally determined to fight Evil (sigh ...). This mini extension allows you to replace the two original paladins with two pairs of new paladins. Leave the original Paladin in the box and place the elf and dwarf pair on the tent at the start of each year. The first person to cross the paladin line on the evilometer will get the elf. If another player crosses the line, the less evil of the two will get the elf, and the other will get the more difficult dwarf. The elf is only worth 4 points at the end of the game while the dwarf is worth 6.
Dungeon Lords: The New Paladins supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeon Lords: The New Paladins is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeon Lords: The New Paladins for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeon Lords: The New Paladins has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeon Lords: The New Paladins belongs to these categories: Fantasy, Humor, and Adventure. Its main mechanics are Hand Management, Tile Placement, and Worker Placement. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon Lords: The New Paladins are: Vlaada Chvátil. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon Lords: The New Paladins as an expansion for Dungeon Lords. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dungeon Lords to use it. Check that your edition of Dungeon Lords is compatible, as some expansions were revised between editions.