
- BGG rating
- 6.9
Dungeon Royale: Solo/Co-op Expansion Pack
- 1–4 players
- 45–90 min
- 2019

2019
Rules assistance for Dungeon Royale
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dungeon Royale is a board game released in 2019 for 2–4 players, 45–90 minutes per game, and ages 6 and up. It was designed by Wes Marriott and its main mechanics are Hand Management, Set Collection, and Simultaneous Action Selection.
Dungeon Royale is an entry level strategy board game that mimics retro handheld console gameplay (and box/board design). Players begin with a certain number of lives based on their level w/in the game. When they are killed by other players, they re-spawn back at the beginning as if in a video game. Players have weapons that allow them to attack others on the board at certain positions but must move strategically as the other players reveal their moves all at the same time. The purpose of the game is to escape with the elixir of life while accomplishing missions and capturing as many artifacts and gaining as many kill points as possible. Story: The King is dying and has commissioned 2-4 heroes to capture the stone of life in a nearby dungeon from its Dragon guardian. Only each of the other heroes is battling for their own glory and will not be afraid to kill you in order to capture the stone and other valuable artifacts for themselves. Your goal is to either capture the stone yourself, or complete other missions and gather other valuable artifacts to bring back home. —description from the publisher
Dungeon Royale supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeon Royale is 45–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeon Royale for ages 6 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeon Royale has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeon Royale belongs to these categories: Video Game Theme and Adventure. Its main mechanics are Hand Management, Set Collection, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon Royale are: Wes Marriott. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon Royale as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.