
- BGG rank
- BGG #21,342
- BGG rating
- 8.5
Requiem: Downfall of Magic
- 1–4 players
- 60–90 min
- 2026

2010
Rules assistance for Dungeon Venture
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Dungeon Venture is a board game released in 2010 for 2–5 players, 30 minutes per game, and ages 8 and up. It was designed by Mario Barbati and its main mechanics are Dice Rolling, Modular Board, and Cooperative Game.
You stand before Velkan the White, the world's most powerful archmage. "Welcome, heroes," he says. "You have been chosen to defend the weak and to battle the darkness. You now serve the forces of the Light." Velkan chants arcane words whisper soft and suddenly your bodies envelop in harmless blue flames. "Now you bear the Mark of the Light, and with it no mundane weapon shall ever truly slay you. For should you fall in combat, your body shall disappear and your life force shall wander ghostlike until you are able to resurrect yourself before an altar of the Glorious Light." "Are we immortal?" you ask. "Not entirely, no. Stay alive at all costs when appear the strongest servants of the Evil Keeper, those rare few bearing the Mark of Darkness. For to fall before these most powerful of fiends is to perish forevermore. Now go, heroes. Protect the land! Find the servants of evil and destroy them!" Dungeon Venture, aka Venture, is a fast, simple game of dungeon adventuring, where brave heroes undergo a quest to foil the schemes of the Evil Keeper. The heroes adventure in a deadly dungeon, where lurks a formidable Servant of the Darkness, otherwise known as a Boss. Heroes must locate and do away with this villain, but each time a hero falls in battle, rests at a shrine, or acquires treasure, they empower the Servant of the Darkness who waits for them at dungeon's end. Sessions last an average of 60-120 minutes depending upon the quest.
Dungeon Venture supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dungeon Venture is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dungeon Venture for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dungeon Venture has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dungeon Venture belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Dice Rolling, Modular Board, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dungeon Venture are: Mario Barbati. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dungeon Venture as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.