Dungeons & Dragons Chainmail: Fire & Ice

Expansion for Dungeons & Dragons Chainmail

Dungeons & Dragons Chainmail: Fire & Ice

2002

Rules assistance for Dungeons & Dragons Chainmail: Fire & Ice

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 10+

Rules assistant for Dungeons & Dragons Chainmail: Fire & Ice

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dungeons & Dragons Chainmail: Fire & Ice is an expansion for Dungeons & Dragons Chainmail released in 2002 for 2–6 players, 60 minutes per game, and ages 10 and up.

Similar games

About the game

Great Power Lies Amid the Bones of Dragons. Ages ago, great legions of dragons battled in the skies above the Plain of Edora. Their skeletal remains cover the ground now known as Scalebane. Brave warbands have converged on the draconic graveyard, seeking powerful magic and formidable allies. The material in this book includes: New recruits, such as the Gallowsgaunt, Ice Paraelemental, and Half-Dragon Mage. Two new terrain cards - the dragon claw and the dragon skull. Rules for using the Set 3 models and statistics for all the one from Set 2. If you're to survive the day in Scalebane, you must adapt your warband. This guidebook will give you the tools you need. Master their use, and you will emerge victorious. —description from the back of the book

Publishers

  • Wizards of the Coast

Questions and answers

Dungeons & Dragons Chainmail: Fire & Ice supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.