Dungeons & Dragons Chainmail: Shadow of the Drow

Expansion for Dungeons & Dragons Chainmail

Dungeons & Dragons Chainmail: Shadow of the Drow

2005

Rules assistance for Dungeons & Dragons Chainmail: Shadow of the Drow

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 60 min
  • 10+

Rules assistant for Dungeons & Dragons Chainmail: Shadow of the Drow

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dungeons & Dragons Chainmail: Shadow of the Drow is an expansion for Dungeons & Dragons Chainmail released in 2005 for 2–6 players, 60 minutes per game, and ages 10 and up.

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About the game

Deep beneath the surface of the Sundered Empire, warbands clash upon magical battlefields. As the exiled House of Kilsek enters the fray, every faction seeks out new allies, abilities, strategies, and spells. The material in this book includes: New recruits, such as the Drow Wizard, Werebear Trooper, Zombie Minotaur, and Drider Trooper. New scenarios, such as the Cave of Pain, as well as new special abilities and spells, including Veil of Shadows, Displacement, and hold person. Rules for using set 4 Models and statistics for all models from Set 3. If you're to survive the day, your warband must bolster its forces and devise new strategies. This guidebook will give you the tools you need. Master their use and you will emerge victorious. —description from the back of the book

Publishers

  • Wizards of the Coast

Questions and answers

Dungeons & Dragons Chainmail: Shadow of the Drow supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.