
- BGG rank
- BGG #18,321
- BGG rating
- 7.1
Dust Tactics: Core Rulebook
- 2–4 players
- 30 min
- Complexity 3.0/5
- 2014

Rules assistance for Dust Tactics: Dust-48 "Mickey ARV"
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dust Tactics: Dust-48 "Mickey ARV" is an expansion for Dust Tactics released in 2012 for 2–4 players and ages 12 and up. Its main mechanics are Dice Rolling, Modular Board, and Action Points.
The Medium Armored Recovery Vehicle M2-B "Mickey ARV" is a front-line walker capable of handling critical tasks such as destroying heavy fortifications or helping another damaged robot. It's powerful crane can lift even the heaviest vehicles on the battlefield and can also crush almost anything on its path.... The Deluxe Edition models are not just “pre-painted”. What we offer is the exact replica of Vincent Fontaine’s work, Dust Studio’s Master Painter. CRANE A vehicle with this equipment can lift very heavy objects: it can enter a space with an anti-tank trap. By spending 1 ACTION it can lift this obstacle and move it in an adjacent square. ENGINEER VEHICLE A vehicle with this skill has many special properties, thanks to its specialized crew and equipments: - if it's in contact with a Bunker, it can destroy it by spending 2 ACTIONS to do so: the vehicle needs a full activation. At the end of it, the Bunker is destroyed and all units inside are destroyed as well. - the vehicle can freely enter a Minefield. When inside a minefield, it can chooses to spend 1 ACTION to clear the space it's in from any Mines. The space can then be crossed by any unit without harm. RECOVERY VEHICLE A vehicle with this skill has many special properties, thanks to its specialized crew and equipment: - the vehicle gains the SELF REPAIR skill. - the vehicle can gather a friendly destroyed vehicle and bring it back to the rear: it can then be salvaged. When you play with a RECOVER VEHICLE, place a marker on the gameboard for any ground vehicle you loose (flying or naval vehicles don't count). If the RECOVERY VEHICLE can manage to go in the space with this marker, it can load the destroyed vehicle (this costs 1 ACTION). The destroyed vehicle has now been salvaged: its parts will be used in another battle. Count only half the destroyed vehicle AP cost when figuring Victory Points at the end of the game.
Dust Tactics: Dust-48 "Mickey ARV" supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The catalogue lists Dust Tactics: Dust-48 "Mickey ARV" for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dust Tactics: Dust-48 "Mickey ARV" belongs to these categories: Miniatures, Science Fiction, and World War II. Its main mechanics are Dice Rolling, Modular Board, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Dust Tactics: Dust-48 "Mickey ARV" as an expansion for Dust Tactics. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Dust Tactics to use it. Check that your edition of Dust Tactics is compatible, as some expansions were revised between editions.