Dust Tactics: Core Rulebook
BGG rank
BGG #18,234
BGG rating
7.1

Dust Tactics: Core Rulebook

2014

Rules assistance for Dust Tactics: Core Rulebook

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 30 min
  • Complexity 3.0/5

For 2 players

Rules assistant for Dust Tactics: Core Rulebook

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dust Tactics: Core Rulebook is a board game released in 2014 for 2–4 players and 30 minutes per game. It was designed by Andrew Haught, Phil Yates, and Olivier Zamfirescu and its main mechanics are Dice Rolling, Modular Board, and Action Points.

Expansions

Similar games

About the game

Another Earth. A different 1947. The Second World War has raged for nearly a decade and its grip has spread to every continent on the planet. War has advanced swiftly and strangely in the Dust universe through the application of Alien VK technology — a limitless source of energy in its simplest form, and an unthinkable weapon in the wrong hands. Out of the mind of Paolo Parente comes the world of Dust, a world where tanks have evolved into powerful combat walkers, where rocket troops take to the skies and the latest laser cannon, phasers, and Tesla weapons rule. For the first time, Dust Tactics is available as a stand-alone rulebook! The rulebook is a 112 page full-colour hardback book contains everything that you need to know to play Dust Tactics, with clearly illustrated rules examples, platoon organisations, special rules and missions.

Questions and answers

Dust Tactics: Core Rulebook supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.