Dust Tactics: Heavy Ranger Attack Squad –  "Grim Reapers"
BGG rating
8.0

Expansion for Dust Tactics

Dust Tactics: Heavy Ranger Attack Squad – "Grim Reapers"

2011

Rules assistance for Dust Tactics: Heavy Ranger Attack Squad – "Grim Reapers"

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 50 min
  • 13+

Rules assistant for Dust Tactics: Heavy Ranger Attack Squad – "Grim Reapers"

What would you like to know?

Answers come from the official rulebook, with the page to check.

Dust Tactics: Heavy Ranger Attack Squad – "Grim Reapers" is an expansion for Dust Tactics released in 2011 for 2–4 players, 50 minutes per game, and ages 13 and up. It was designed by Paolo Parente and Olivier Zamfirescu and its main mechanics are Dice Rolling, Modular Board, and Action Points.

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About the game

Game description from the publisher: When failure against Axis technology is not an option, Allied scientists are at their best. Seeking to bring forth the destruction of their enemies and provided with nearly unlimited resources, these scientists created the most modern of technologies: heavy combat armor and reactors. When a few volunteers were equipped with them, the Grim Reapers were born. Named for the death their touch promises, these Allied soldiers attack from above. With the Jump ability and a movement of two, the Grim Reapers can deploy and sweep across the battlefield to reach and destroy any Axis infantry and walkers. Players can also use their lightning speed together with Jump to fly over buildings, an advantage their Axis enemies have yet to access. The Grim Reapers are also equipped with dangerous weaponry: Victory MG duals and Rocket Punches. Use the Victory MG duals to deal damage from afar then fly in close and use their turbo-charged fists to K.O. the enemy.

Questions and answers

Dust Tactics: Heavy Ranger Attack Squad – "Grim Reapers" supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.