Dust Tactics: Horten HO-347 – "Fledermaus III / Fledermaus IV"
BGG rating
8.0

Expansion for Dust Tactics

Dust Tactics: Horten HO-347 – "Fledermaus III / Fledermaus IV"

2013

Rules assistance for Dust Tactics: Horten HO-347 – "Fledermaus III / Fledermaus IV"

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

    Rules assistant for Dust Tactics: Horten HO-347 – "Fledermaus III / Fledermaus IV"

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    Answers come from the official rulebook, with the page to check.

    Dust Tactics: Horten HO-347 – "Fledermaus III / Fledermaus IV" is an expansion for Dust Tactics released in 2013. Its main mechanics are Dice Rolling, Modular Board, and Action Points.

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    About the game

    Game description from the publisher: Dust Tactics: Horten HO-347 comes with one miniature that can be configured in either of two jet variations that have placed the Axis on the brink of a long-awaited resurgence of air superiority in the fierce battles of Dust Tactics and Dust Warfare. The introduction of VK engines has permitted the Axis' newest aircraft to fly faster and climb higher than anyone believed to be possible just a few years ago. The latest generation engines even allow for near-stationary flight and vertical take-off and landing (VTOL). The HO-347 Fledermaus III is both a fighter and a very effective ground-attack plane. Its light cannons can destroy other flying units in mere seconds. Its larger 75mm gun is perfect for attacking tanks or walkers at their weakest point – their thinner top armor. The fighter/bomber variant of the new Horten, the HO-347 Fledermaus IV carries numerous bombs under its fuselage. Despite their relatively small size, these bombs can be devastating when dropped directly on a target during a screaming low altitude run.

    Questions and answers

    Dust Tactics: Horten HO-347 – "Fledermaus III / Fledermaus IV" belongs to these categories: Miniatures, Science Fiction, and World War II. Its main mechanics are Dice Rolling, Modular Board, and Action Points. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.