
- BGG rank
- BGG #4,459
- BGG rating
- 7.3
Dutch Blitz: Blue Expansion Pack
- 2–4 players
- 1–15 min
- Complexity 1.4/5
- 2012

1960
Rules assistance for Dutch Blitz
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Dutch Blitz is a board game released in 1960 for 2–4 players, 1–15 minutes per game, and ages 8 and up. It was designed by Werner Ernst George Muller and its main mechanics are Race, Pattern Building, and Real-Time.
In Dutch Blitz, each player has their own deck of forty cards, with cards 1–10 in four colors; red and blue cards show a Pennsylvania Dutch boy, while yellow and green cards show a Pennsylvania Dutch girl. Each deck has a different symbol on the back to aid with card sorting between rounds. At the start of each round, each player lays out three cards face up in front of them to create their post piles; places a face-up stack of ten cards, seeing only the top card, next to their post piles to create their blitz pile; and holds the remaining cards in hand face down. Playing at the same time, each player tries to empty their blitz pile. If they have a 1 on the top of any face-up stack, they play it to the center of the table to create a Dutch pile. If they have a 2 of the same color as any 1 on top of a Dutch pile, they can place the 2 on the 1. All cards on a Dutch pile must be played in ascending order and must be the same color. A player can also play from the blitz pile onto a post pile, or from one post pile onto another, but only if the numbers are in descending order and the boys and girls alternate. If a player can't play anything, they can reveal cards from the stack in their hand, counting them out in groups of three, then laying them face up while revealing only the top card. They can play this top card onto a Dutch pile or post pile as long as they meet the rules for doing so. As soon as a player empties their blitz pile, the round ends. Each player scores 1 point for each of their cards among the Dutch piles, then loses 2 points for each card remaining in their blitz pile. Players then sort all the cards and play another round. As soon as at least one player has at least 75 points, the game ends and the player with the most points wins. Note that while the Dutch Blitz: Expansion Pack allows for play of Dutch Blitz with up to eight players (by having differently colored card backs), it is also a standalone game and is therefore listed as a separate edition of Dutch Blitz despite the name.
Dutch Blitz supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dutch Blitz is 1–15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dutch Blitz for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dutch Blitz has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dutch Blitz belongs to these categories: Card Game and Real-time. Its main mechanics are Race, Pattern Building, and Real-Time. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dutch Blitz are: Werner Ernst George Muller. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dutch Blitz as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.