
- BGG rank
- BGG #3,412
- BGG rating
- 7.7
Solomon Kane
- 1–5 players
- 60–120 min
- Complexity 3.1/5
- 2021

2011
Rules assistance for Dwarf King's Hold: Green Menace
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
Dwarf King's Hold: Green Menace is a board game released in 2011 for 2 players, 45 minutes per game, and ages 10 and up. It was designed by Jake Thornton and its main mechanics are Dice Rolling and Modular Board.
Dwarf King's Hold: Green Menace is a two-player game in which one player controls the vicious and brutal Orcs, and the other player controls the Noble Elves who oppose them. The game is set in the echoing tunnels of an ancient Dwarf Hold in which are entombed many of the ancestral relics of the Elves, won in battle between their ancestors and those of the Dwarfs. The Elves are trying to recover these artifacts; the Orcs are simply out for gold and a good fight! The game includes six new scenarios, each of which uses the tiles provided with the game to create a different board. In each scenario you control a number of miniatures representing your warriors, which you move across the board and use to fight your opponent's miniatures to achieve the scenario's objective. The variable nature of the scenarios means that each poses different challenges for both sides. Dwarf King's Hold: Green Menace includes 29 plastic figures: six Orc Ax Warriors, two Orc Greatax warriors, ten Elf Spearmen, ten Elf Bowmen and one sabre-toothed pussy cat. Dwarf King's Hold: Green Menace is a complete, stand-alone game that includes everything you need to play. Integrates with: Dwarf King's Hold: Dead Rising
Dwarf King's Hold: Green Menace supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Dwarf King's Hold: Green Menace is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dwarf King's Hold: Green Menace for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dwarf King's Hold: Green Menace has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dwarf King's Hold: Green Menace belongs to these categories: Fantasy and Miniatures. Its main mechanics are Dice Rolling and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dwarf King's Hold: Green Menace are: Jake Thornton. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dwarf King's Hold: Green Menace as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.