
- BGG rank
- BGG #1,579
- BGG rating
- 6.5
Saboteur
- 3–10 players
- 30 min
- Complexity 1.3/5
- 2004

Rules assistance for Dwarves in Trouble
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Dwarves in Trouble is a board game released in 2016 for 3–6 players, 15–40 minutes per game, and ages 8 and up. It was designed by Anna Owarzany and its main mechanics are Hand Management and Take That.
Dwarves in Trouble is an easy and dynamic non- collectible card game. The participants play the role of dwarf treasure seekers who decided to pay a visit at a dragon’s den while the dragon was away. They managed to get inside. Unfortunately, while they were plundering the treasure, the dragon return unexpectedly. Certainly, it will not be polite towards anybody caught stealing its possessions. It is a common knowledge that dwarfs tend to be greedy and it would be considered a dishonour to simply throw away the precious stuff. For that reason you need get rid of the treasure in a clever way…. The aim of the game is to dispose of the gold completely or to have the fewest Gold coins the moment the Dragon arrives. As we know, dragons have the sixth sense that helps them localise gold and valuables. The dragon will focus on the most greedy treasure hunters. The arrival of the beast will cause such a confusion that only one dwarf will be able to escape and others will be burnt to ashes. The game overview The person who is most generous starts the game. Continue playing your turns clockwise. At the beginning of his or her turn each player draws a number of cards so they have a total of 4 cards in their hands. In their turns the players can: play any number of cards and resolve its effects, discard any number of cards. Important: the amount of gold and number of cards is known to all the players during the whole game.
Dwarves in Trouble supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Dwarves in Trouble is 15–40 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Dwarves in Trouble for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Dwarves in Trouble has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Dwarves in Trouble belongs to these categories: Card Game, Fantasy, and Party Game. Its main mechanics are Hand Management and Take That. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Dwarves in Trouble are: Anna Owarzany. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Dwarves in Trouble as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.