
- BGG rank
- BGG #6,246
- BGG rating
- 6.5
Ancient Civilizations of the Inner Sea
- 1–6 players
- 120–300 min
- Complexity 2.5/5
- 2019

Rules assistance for East Wind Rain: The War in the Pacific 1941-1945
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
East Wind Rain: The War in the Pacific 1941-1945 is a board game released in 1984 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by Mark McLaughlin and Chris Vorder Bruegge and its main mechanics are Secret Unit Deployment.
East Wind Rain: The War in the Pacific 1941-1945 A true strategic simulation of the Pacific War, East Wind Rain allows players to command the war economies of the U.S., Japan, Great Britain, China and Australia and build what they think will be the best mix of air, sea and land forces. For 16 quarterly turns, these forces must battle across a unique map that combines area and hex movement to represent the theater of war from Pearl Harbor to India. Naval forces are organized into Task Forces, and are then moved with hidden composition to conduct such naval missions as; shore bombardment,amphibious assaults, carrier strikes and more. Four different types of aircraft (army air, naval air, bombers, and super bombers) are operated from either Army air bases or Naval Task forces. Ground units range from airborne brigades to Chinese Armies. Despite its scope, East Wind Rain is an easily playable game that will appeal to both the wargamer and naval enthusiast alike. A simple one turn Midway scenario provides an easy to handle intro to the rules and game system. Midway, Solomons, and Marshall campaigns introduce players to the economics and planning of operations. There is also a campaign game in which players may plan and fight the great campaign that decided the mastery of the Pacific. (from the back box)
East Wind Rain: The War in the Pacific 1941-1945 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for East Wind Rain: The War in the Pacific 1941-1945 is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists East Wind Rain: The War in the Pacific 1941-1945 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
East Wind Rain: The War in the Pacific 1941-1945 has a complexity rating of 3.4 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
East Wind Rain: The War in the Pacific 1941-1945 belongs to these categories: Wargame and World War II. Its main mechanics are Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of East Wind Rain: The War in the Pacific 1941-1945 are: Mark McLaughlin and Chris Vorder Bruegge. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists East Wind Rain: The War in the Pacific 1941-1945 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.