
- BGG rank
- BGG #1,632
- BGG rating
- 6.6
Pick-omino
- 2–7 players
- 20 min
- Complexity 1.2/5
- 2005

2004
Rules assistance for Easy Come, Easy Go
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Easy Come, Easy Go is a board game released in 2004 for 2–4 players, 20–30 minutes per game, and ages 8 and up. It was designed by Reiner Knizia and its main mechanics are Push Your Luck, Dice Rolling, and Re-rolling and Locking.
Easy Come, Easy Go features gameplay familiar to anyone who's played Yahtzee or many other dice games, with you trying to roll combinations of dice in order to score. The nine combinations are four of a kind, two pairs, a straight, exactly 7, exactly 13, sum of 3 or less, sum of 17 or more, and three of a kind with all numbers being odd/even. The four dice show numbers 0-5, and on a turn you roll all four dice, freeze one or more of the dice, roll all unfrozen dice, freeze one or more dice, etc. until either all four dice are frozen or you have achieved a combination and can claim the tile showing this combination, whether from the center of the table or from another player. If you claim a third combination tile, then the next two players (or the same player twice in a two-player game) each have one chance to steal one of your combinations. If they fail to do so, you win! If they do steal one, then perhaps they now have three and have a shot at winning themselves!
Easy Come, Easy Go supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Easy Come, Easy Go is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Easy Come, Easy Go for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Easy Come, Easy Go has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Easy Come, Easy Go belongs to these categories: Children's Game and Dice. Its main mechanics are Push Your Luck, Dice Rolling, and Re-rolling and Locking. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Easy Come, Easy Go are: Reiner Knizia. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Easy Come, Easy Go as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.