
- BGG rating
- 7.4
Eat Zem All: Ze Pack 01 – Dylan
- 2–4 players
- 60 min
- 2024

2024
Rules assistance for Eat Zem All
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Eat Zem All is a board game released in 2024 for 2–4 players, 30–60 minutes per game, and ages 14 and up. It was designed by Loïc Lamy and its main mechanics are Area Majority / Influence, Variable Set-up, and Square Grid.
Have you always dreamed of being a zombie? In Eat Zem All, play as a horde of the living dead in competition with other hordes. The humans are managed by the game's A.I. (no app). They try to escape from you, or even kill you! Intolerable! Eat them all! Recover the powers of humans bitten by your zombie horde and win the game! Each player controls a horde of zombies. Turns proceed clockwise. On your turn, you are the active horde. Phase 1 – Zombie attack Choose one zombie card from the row. Apply its main and bonus effects, then the other players apply only the main effects in clockwise order. Zombies move, break barricades, bite humans, and climb over obstacles. Each bite removes a bite token from the human. The player who lands the first bite on a human gains that human’s infection token – after death, that human will become one of their zombies. When a human loses their last bite token, they die. Immediately resolve the Feast: each player counts their bite tokens on that human plus their zombies adjacent to that human. The player with the highest total takes the human’s sheet and victory points. The player who owns the infection token replaces the human figure with a Crawler from their supply. Phase 2 – Human reaction Draw three cards from the human deck. Reveal them one by one and apply their effects. Humans shoot, move, panic, etc. The game ends when the last human dies or escapes. Victory points are awarded for bite tokens, property tokens, and human sheets collected. The horde with the most points wins. The uniqueness of each game comes from the double-sided game board: the House and the Cemetery – two locations with different decks and components that change the rules of the game.
Eat Zem All supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Eat Zem All is 30–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Eat Zem All for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Eat Zem All has a complexity rating of 2.5 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Eat Zem All belongs to these categories: Zombies. Its main mechanics are Area Majority / Influence, Variable Set-up, and Square Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Eat Zem All are: Loïc Lamy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Eat Zem All as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.