
- BGG rank
- BGG #228
- BGG rating
- 7.5
Space Base
- 2–5 players
- 60 min
- Complexity 2.1/5
- 2018

Rules assistance for Edge of Darkness: Emissaries of the Vale
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Edge of Darkness: Emissaries of the Vale is an expansion for Edge of Darkness released in 2022 for 1–4 players, 60 minutes per game, and ages 14 and up. It was designed by John D. Clair.
Welcome to the Vale, home of the staunch Druids of the Clans. For too long have the Realm of Humans and the Vale been at odds. As the Blight threatens to extend its influence deep into the Valley of Life, the Druids finally decide to set aside their distrust of humans borne of the unholy union of the Necromancer King and the sister of Gaia, the Crone. They reach out for help, pleading for appeasement and in return, druid and humans from all creeds (Aegis, Dunestar, Coldharbor) finally stand united. Reclaim what was once lost and destroy the Blight once and for all! Emissaries of the Vale is the third expansion to Edge of Darkness, and furthers the variety offered by its unique blend of worker placement and card crafting to help you bring your guild to victory thanks to its 13 unique location boards and associated advantages. Send your agents broken peace with the Druids at the Stem of the Clans, find and defeat the mighty Betrayer of the Vale in the depths of the Untamed Forest and marvel at the myriad of creatures living under the protection of Gaia in this fully compatible expansion. —description from the back of the box
Edge of Darkness: Emissaries of the Vale supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Edge of Darkness: Emissaries of the Vale is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Edge of Darkness: Emissaries of the Vale for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Edge of Darkness: Emissaries of the Vale belongs to these categories: Expansion for Base-game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Edge of Darkness: Emissaries of the Vale and want something comparable for your next game night.
The credited designers of Edge of Darkness: Emissaries of the Vale are: John D. Clair. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Edge of Darkness: Emissaries of the Vale as an expansion for Edge of Darkness. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Edge of Darkness to use it. Check that your edition of Edge of Darkness is compatible, as some expansions were revised between editions.