
- BGG rank
- BGG #18,542
- BGG rating
- 7.1
Apex
- 2–6 players
- 30–60 min
- Complexity 2.3/5
- 2024

2020
Rules assistance for Egocentric World
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Egocentric World is a board game released in 2020 for 1–6 players, 15–45 minutes per game, and ages 7 and up. It was designed by François Bergeron and Julien Vaucanson and its main mechanics are Take That, Push Your Luck, and Memory.
In a dystopian world plagued by worldwide crisis, nations are remains from the past. Nowadays, megacities locked in endless competition have to avoid the pitfalls of their own egocentrism... Each player controls a city, represented by her hand of cards. Each card has an Egocentrism value and higher-valued cards also have special abilities. The goal of each player is to finish the game with the lowest Egocentrism score. One game can be composed of one or several rounds. Rounds play quickly. Shuffle the 60 cards, form a deck, and initiate a discard pile. Distribute 5 cards to each player to compose her hand. A card put into the discard pile is simply discarded when it came straight from the deck, but is played when it came from the hand of a player. A played card can trigger its special ability while a discarded card cannot. During your turn, you must complete one of the following actions: - Draw and either discard OR keep the card so it replaces one from your hand. The replaced card would then be played. - Take the first card from the discard pile so it replaces one card from your hand. The replaced card is then played. - Reveal a pair of equal-valued cards and play one. - Say “STOP” so the round will end just before your next turn starts. The round also ends immediately if a player has no more cards in hand. The game is therefore a race for the lowest score. The tricky part is that each player has the power to abruptly trigger the end of the round as a regular action on her turn. She must however be careful because other players might have lower scores than hers.
Egocentric World supports 1–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Egocentric World is 15–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Egocentric World for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Egocentric World has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Egocentric World belongs to these categories: Card Game. Its main mechanics are Take That, Push Your Luck, and Memory. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Egocentric World are: François Bergeron and Julien Vaucanson. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Egocentric World as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.