Egypt: David vs. Goliath – The Italian-African Campaign

Expansion for Afrika Korps

Egypt: David vs. Goliath – The Italian-African Campaign

1975

Rules assistance for Egypt: David vs. Goliath – The Italian-African Campaign

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players

Rules assistant for Egypt: David vs. Goliath – The Italian-African Campaign

What would you like to know?

Answers come from the official rulebook, with the page to check.

Egypt: David vs. Goliath – The Italian-African Campaign is an expansion for Afrika Korps released in 1975. It was designed by Douglas Austin Nowokunski and Carter Howard and its main mechanics are Hexagon Grid.

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About the game

This is a WWII simulation about the campaign in North Africa. It is a typical hex and counter game with units representing regiments, brigades, and battalions maneuvering on a paper map. Players attempt to duplicate the historical results to achieve a victory. Includes a sheet of uncut counters, a paper map, and a rule booklet. It was published in "Ziploc" format so there is no box. Per a description in Fire & Movement #60 it is a variant for Afrika Korps and requires that game to play.

Mechanics

Publishers

  • Taurus Games (I)

Questions and answers

Egypt: David vs. Goliath – The Italian-African Campaign belongs to these categories: Wargame and World War II. Its main mechanics are Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.