
- BGG rank
- BGG #16,266
- BGG rating
- 6.2
Pfusch
- 2–5 players
- 30 min
- Complexity 1.5/5
- 1992

2001
Rules assistance for Ein Arsch kommt selten allein
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
Ein Arsch kommt selten allein is a board game released in 2001 for 2–4 players, 30 minutes per game, and ages 12 and up. It was designed by Harald Bilz.
This very simple game is another variation on The Great Dalmuti. Each player receives 10 cards which come in 4 suits (orange and red female + Grey and brown male). The rules state whoever is the most miserable goes first. You can perform 1 of 3 actions on a turn. Play a card that is higher than the top card on the discard pile (which ends your turn), Play a pair of same suit cards whose sum is less than the top card (this does not end your turn and you must then take another action) or draw cards from stock. (You must keep drawing till you draw a male and female card. These cards are shown to the other players. This does end your turn.) Every time you play a pair you skip the next player in turn. If you play 2 pairs you skip the next two players, etc. You can never skip yourself so in a 3-player game if you play 3 pairs, then end your turn by drawing or playing a single card, you then take another turn. When playing a pair you may place them in any order. When the stock is empty you shuffle the draw pile (except for the top card I would presume) and continue play. A hand is won when one person is out of cards. He receives the total points left in all other players hands. The rules state that you play for several rounds.
Ein Arsch kommt selten allein supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Ein Arsch kommt selten allein is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Ein Arsch kommt selten allein for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Ein Arsch kommt selten allein has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Ein Arsch kommt selten allein belongs to these categories: Card Game. Categories describe the theme, setting and style of a game rather than its rules. Filter the catalogue by the same category to find similar games when you enjoyed Ein Arsch kommt selten allein and want something comparable for your next game night.
The credited designers of Ein Arsch kommt selten allein are: Harald Bilz. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Ein Arsch kommt selten allein as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.