
- BGG rank
- BGG #28,143
- BGG rating
- 5.3
En la mente de Sherlock
- 1–24 players
- 300–600 min
- Complexity 2.8/5
- 2021

2007
Rules assistance for El Club de los Martes
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

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Answers come from the official rulebook, with the page to check.
El Club de los Martes is a board game released in 2007 for 3–6 players, 60 minutes per game, and ages 14 and up. It was designed by José Carlos de Diego Guerrero and its main mechanics are Acting and Betting and Bluffing.
The Tuesday Club Murders (El Club de los Martes) is formed when the host, is entertaining friends and they decide that each should tell a story of a mystery, without revealing the answer, so that the others can try to guess the outcome. It is felt that with their combined skills and variety of individual experience, they will be able to solve the problems presented. The players try to reconstruct the crime by asking, guessing and fiddling about. ======= How would it be if we formed a Club? What is today ? Tuesday? We will call it The Tuesday Night Club. It is to meet every week, and each member in turn has to propound a problem. Some mystery of which they have personal knowledge, and to which, of course, they know the answer. Let me see, how many are we? One, two, three, four, five. We ought really to be six... (Joyce Lempriére) From this conversation in Agatha Christie’s book ‘The Tuesday Club Murders’, a series of great detective stories come up, where perceptive characters rival Miss Marple, who teachs them a real lesson of shrewdness, explaining with talent and with all kind of misteries, no matter how strange or complicated they may be. This game is exactly that: a narrative game based on the classic detective stories. A group of five players cooperate and compete to solve a mistery proposed by a sixth player, known as the host, trying to emulate Sherlock Holmes himself, from Arthur Conan Doyle’s books. Host and players find themselves entwined in a complicated game of cat and mouse, where the first one propose a mysterious enigma and the others must solve it by racking their brains. For a length of an hour, as that is the time limit to solve the mistery, an intense (intellectual) battle is fought, where the host challenges the rest of the members of the Tuesday Club to find a solution that almost never is near or within reach. The armchair detectives will have to use in a creative way the clichés with which their dramatic characters have been defined, and they will have to make the appropriate questions in order to find the solution. Therefore, this is a game that puts the perceptiveness, intuition, and above all the logical and deductive intelligence of the participants to test. The constant interactivity among the players, the creation of intelligent questions with shrewdness, wit and creativity, and the dynamism of the intrigue make ‘El Club de los Martes’ a perfect game to spend an hour of fun with family or friends. El Club de los Martes is many games in one. ======= A narrative game of deduction and logic. All players are armchair detectives meeting every Tuesday to engage on some crime solving. A host presents the case and in turns each player can ask questions and use his or her special abilities to gather more information. Asking questions and gathering information cost money -every player starts the game with 15 pounds - paid to a common pool. Proposing a solution is very expensive and other players may benefit economically from you failures. Only one player may win, but the solution relies on the information gathered by the whole group with certain cooperatives aspects. If no detective solves the crime after one hour, nobody wins. The player with the “first player” token has the advantage because she starts every round; but if that player passes, she loses the token that goes to the next player. Based in novel "The Tuesday Club Murders" by Agatha Christie. Rules one are available in Spanish language.
El Club de los Martes supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for El Club de los Martes is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists El Club de los Martes for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
El Club de los Martes has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
El Club de los Martes belongs to these categories: Party Game, Deduction, and Murder / Mystery. Its main mechanics are Acting and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of El Club de los Martes are: José Carlos de Diego Guerrero. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists El Club de los Martes as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.