
- BGG rating
- 8.3
El Grande: Decennial Edition
2006
Rules assistance for El Grande: Decennial Edition
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–5 players
- 90 min
- 12+
- Complexity 3.0/5
About the game
Players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights in the form of colored cubes) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner. In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply). A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo - a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king pawn. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards varying from round to round. The goal is to have a caballero majority in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any cubes you had stashed there into the region you had secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande (large cube) and in the region containing the king. Contains these expansions: El Grande: Grandissimo El Grande: Grossinquisitor und Kolonien El Grande: König & Intrigant El Grande: König & Intrigant – Unverkäufliche Sonderkarten El Grande: König & Intrigant – Player's Edition (partialy, 3 of 11 cards) Allows to play expansions: Grandissimo Intrigue & the King Grand Inquisitor & the Colonies The King & the Colonies (mixed Intrigue & the King and Grand Inquisitor & the Colonies)
Mechanics
Designers
Publishers
- Rio Grande Games
- Hans im Glück
Questions and answers
The rules assistant for El Grande: Decennial Edition will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
El Grande: Decennial Edition supports 2–5 players according to the catalogue.
The listed playing time for El Grande: Decennial Edition is 90 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists El Grande: Decennial Edition for ages 12 and up. Check the age guidance on your edition.
The credited designers of El Grande: Decennial Edition are: Wolfgang Kramer and Richard Ulrich.
The catalogue lists El Grande: Decennial Edition as a base game.
Rules assistant for El Grande: Decennial Edition
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