Electronic Catch Phrase: Music Edition
BGG rank
BGG #24,776
BGG rating
5.8

Electronic Catch Phrase: Music Edition

2007

Rules assistance for Electronic Catch Phrase: Music Edition

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4 players
  • 15 min
  • Complexity 1.1/5

Rules assistant for Electronic Catch Phrase: Music Edition

What would you like to know?

Answers come from the official rulebook, with the page to check.

Electronic Catch Phrase: Music Edition is a board game released in 2007 15 minutes per game. Its main mechanics are Cooperative Game and Singing.

Similar games

About the game

An electronic music version of the trivia board game. Two teams sit in such a way that they are in between two of their opponents and facing everyone. The game is much like Hot Potato; a song and artist appears on the screen of the handheld device. The player currently holding it must get one of their teammates to correctly guess the name of the song. They must do this without saying any part of a word on the screen, rhyming any parts of those words, or saying the first letter of any of those words. When a teammate guesses correctly, the device is passed to the left for the other team to do the same. The round ends when an internal timer runs out and a buzzer sounds. The team not holding the device at that time scores a point. There are two ways to play, and scoring is different in each. The first is similar to classic Catch Phrase. However, if you wish to incorporate singing into the game, the other version adds an extra point for any clue that is sung, if the team guesses correctly. The game has 9 categories to choose from each round: Pop Mix, 70s, 80s 90s, 2000s, Classic Rock, Hip Hop/R&B, Country, Oldies. The game requires 3 AAA batteries, not included.

Publishers

  • Parker Brothers
  • Hasbro

Questions and answers

The listed playing time for Electronic Catch Phrase: Music Edition is 15 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.