Electronic Catch Phrase
BGG rank
BGG #4,467
BGG rating
6.6

Electronic Catch Phrase

2000

Rules assistance for Electronic Catch Phrase

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 4–99 players
  • 20 min
  • 8+
  • Complexity 1.1/5

For 4 players

Rules assistant for Electronic Catch Phrase

What would you like to know?

Answers come from the official rulebook, with the page to check.

Electronic Catch Phrase is a board game released in 2000 for 4–99 players, 20 minutes per game, and ages 8 and up. It was designed by Craig Clark Williamson and its main mechanics are Hot Potato and Team-Based Game.

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About the game

This is a fully electronic re-implementation of the classic team word-guessing hot-potato game Catch Phrase!. Players divide into two teams. One team selects the category and presses the start button. An audible timer beeps a count-down while the person holding the device tries to get their team to say the word or phrase on the screen. If they are successful, they hand the device to the next person on the opposite team. The goal of the round is to not be holding the device when the timer goes off -- though those last furtive seconds can get dicey! When the timer goes off, the opposing team gets a point and (based on what version of the game you are playing) may also have a chance to steal the phrase for an extra point. The first team to reach seven points wins! The primary differences of this game from its progenitor is the implementation of the electronic device, timer, and substantial word lists. The electronic edition has also spawned several spin-offs and sequels. As of 2013, "Electronic" was dropped from the name, leaving it as simply Catch Phrase, effectively replacing the original. Re-implements: Catch Phrase!

Publishers

  • Hasbro
  • Basic Fun, Inc.

Questions and answers

Electronic Catch Phrase supports 4–99 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.