
- BGG rank
- BGG #12,468
- BGG rating
- 6.0
Ultimate Stratego
- 2–4 players
- 30 min
- Complexity 2.1/5
- 1997

1982
Rules assistance for Electronic Stratego
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Electronic Stratego is a board game released in 1982 for 2 players, 60 minutes per game, and ages 8 and up. Its main mechanics are Area Movement, Memory, and Secret Unit Deployment.
An electronically enhanced version of Stratego from back before personal computers were commonplace. Game play is the same as the classic board game except for a few interesting twists: · When you attack an opponent’s piece, the computer tells you whether you have won, lost, or tied. So you do not know the exact strength of the opposing piece, only its strength relative to your own piece (and so too your opponent does not know the exact strength of the piece you used to attack with). This feature makes the game quite a bit more interesting than standard Stratego. · Instead of moving one of your pieces on your turn, you can “probe” an opposing piece to find its strength. You will not be given its exact strength, but instead what “class” it is in (8-9, 5-7, or all else) · Bombs are no longer playing pieces but are hidden features on your side of the board that are programmed into the game. You secretly select six spaces in which to place the bombs. Your own pieces can move through these spaces unharmed, but any enemy pieces (except a Miner) landing on these spaces will be destroyed! · Scouts can move and strike diagonally, and can strike from a distance. The player who finds and captures his opponent's flag first wins the game.
Electronic Stratego supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for Electronic Stratego is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Electronic Stratego for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Electronic Stratego has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Electronic Stratego belongs to these categories: Wargame, Deduction, and Abstract Strategy. Its main mechanics are Area Movement, Memory, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists Electronic Stratego as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.