
- BGG rank
- BGG #725
- BGG rating
- 7.5
Dice Throne: Season One
- 2–6 players
- 20–40 min
- Complexity 2.1/5
- 2018

Rules assistance for Elementalis: Guardians and Luminaries
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
Elementalis: Guardians and Luminaries is an expansion for Elementalis released in 2008 for 2–5 players and 30 minutes per game. It was designed by Robert C. Kalajian, Jr. and its main mechanics are Variable Player Powers and Dice Rolling.
The world lies in ruin. Chaotica reins and all the other Elemental sects fight over scraps of power like ravenous beasts over a bit of rotten meat. Once great cities have been razed and people of good measure have been reduced to all sorts of foul activities. Hope has left, and the Flux is in tatters. Yet, like the phoenix from the ashes comes a new order. As all Elements have their opposite, so has the Sun. Awoken from her long slumber by the past events, the Moon has summoned her most loyal subjects, the Lunar Guardians and Luminaries. These servants have the power to stop Chaotica and help the people of the world rebuild. The only question now is that are they too late? Has the world fallen so far that it is unable to be saved? Guardians and Luminaries is a free expansion for Elementalis. This expansion allows the game to handle up to 5 players with two new Mage types to diversify game play. The Guardians gain their power through pattern, and harness the luminous power of the Moon. Luminaries earn their power similarly, but Ether is more potent to them and their lunar magic.
Elementalis: Guardians and Luminaries supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Elementalis: Guardians and Luminaries is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
Elementalis: Guardians and Luminaries belongs to these categories: Fantasy and Dice. Its main mechanics are Variable Player Powers and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Elementalis: Guardians and Luminaries are: Robert C. Kalajian, Jr.. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Elementalis: Guardians and Luminaries as an expansion for Elementalis. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Elementalis to use it. Check that your edition of Elementalis is compatible, as some expansions were revised between editions.