
- BGG rank
- BGG #2,923
- BGG rating
- 7.6
Spire's End
2019
Rules assistance for Spire's End
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 1–2 players
- 15–120 min
- 16+
- Complexity 2.0/5
About the game
Spire's End is a solo and cooperative card game with enemy encounters, interactive story-driven scenarios, and high-end art & design. It's a unique gaming experience without a lot of baggage. Simple set-up, intuitive rules, and minimal components. No DM, no bookkeeping or character sheet. Just you, an oversized deck of cards, dice and cube markers. I am trying to harness my childhood entertainment, raw, analog and unknown. My influences include a wide range of childhood nostalgia like ’70s D&D, Planet of the Apes, The Time Machine and Land of the Lost. There are hints of Zork, Monkey Island, and ’80s-’90s fanzines. It should feel like something tucked away in the closet for decades that you just discovered. Admittedly with some modern aesthetics…, we will pretend it’s ahead of its time. It's the grisly tale of a strange tower that emerges in the heart of a bustling Viking city. The townsfolk have vanished. It’s up to you to mount a rescue and unravel the mystery at any cost. You move through the game like a book. But in this case, it's a stack of ominous cards. Flip them over, make difficult choices and let the story unfold. You have 7 adventurers (7 chances) to face the countless dangers of the spire. The core gameplay mechanics revolve around combat. To perform actions & attacks it will cost characters hit points. Every action is a risk. To execute stronger attacks you will need to spend more hit points. This makes for tense, close, ruthless battles. Higher risk garners greater rewards, but at a higher cost. Choose your actions carefully! This is a Six-Chapter adventure, each of which includes a major encounter, loot, choices, dice events and a lot of surprises!
Mechanics
Designers
Publishers
- Rosiness
- Present Is Future Games (PIF GAMES)
- Favro Ventures, LLC.
Questions and answers
The rules assistant for Spire's End will help explain turns, card effects and disputed situations, with references to verified official materials and saved question history. It is not ready yet; verified sources for your edition are still being prepared.
Spire's End supports 1–2 players according to the catalogue.
The listed playing time for Spire's End is 15–120 minutes. The actual duration depends on the group and its familiarity with the game.
The catalogue lists Spire's End for ages 16 and up. Check the age guidance on your edition.
The credited designers of Spire's End are: Greg Favro.
The catalogue lists Spire's End as a base game.
Rules assistant for Spire's End
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