Ember: Mage Nights
BGG rating
8.0

Expansion for Ember: The Magical Card Game

Ember: Mage Nights

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Rules assistance for Ember: Mage Nights

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 15–30 min
  • 8+

Rules assistant for Ember: Mage Nights

What would you like to know?

Answers come from the official rulebook, with the page to check.

Ember: Mage Nights is an expansion for Ember: The Magical Card Game released in 2017 for 3–5 players, 15–30 minutes per game, and ages 8 and up. It was designed by Stuart Garside and its main mechanics are Hand Management, Set Collection, and Memory.

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About the game

Description from the publisher: Can you be the Archmage’s favourite by conjuring the most powerful mythical creatures? Use their unique abilities to bolster your magical powers or hinder your enemies in this game of luck, strategy, magic, and creatures of legend. Ember: Mage Nights sees a reprint of the wizard playing cards (in order for Ember to be a complete and playable game once more) and also includes thirteen Spell cards that offer even more replayability. With all new luck-mitigating rules and ever more game-play additions, this may be the final expansion for Ember, but for the players, the quest is only just beginning! WIZARD CARDS: The Wizard Cards are a reprint of the original core game Wizard cards in a brand new box. These cards are completely reworked to make them crystal clear and to remove any of the vagaries that surrounded some of the original cards. THE SPELLS: Mage Nights contains thirteen brand new spell cards that go in the Draw Deck and allow you to either use those powers as wild cards in conjuring, or to perform spells like the mighty Fireball, or to heal damage done to your creatures with Cure Light Wounds.

Editions

  • Ember: Mage NightsenDistrict 312017

Questions and answers

Ember: Mage Nights supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.