Ember: The Magical Card Game
BGG rank
BGG #18,105
BGG rating
6.6

Ember: The Magical Card Game

2016

Rules assistance for Ember: The Magical Card Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 10–30 min
  • 12+
  • Complexity 1.5/5

For 2 players

Rules assistant for Ember: The Magical Card Game

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Answers come from the official rulebook, with the page to check.

Ember: The Magical Card Game is a board game released in 2016 for 2–5 players, 10–30 minutes per game, and ages 12 and up. It was designed by Stuart Garside and its main mechanics are Take That and Memory.

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About the game

Midnight at Arcane Academy, yet the apprentice wizards are far from their beds. They have slipped away under cover of the soft autumn shadow to the woods where whispered spells conjure a campfire away from prying eyes. Huddled around the flames with a bottle of starmead, the young wizards play a game. Someone casts a fragment of elemental flame into the midnight sky, whoever conjures that mote into the most powerful mythical creatures is the winner. This is Ember. Ember is game where you draw cards each turn to make "hands" which you then discard to conjure (purchase) mystical creatures. But if you think it's THAT simple, it's not. The complexity comes from the configuration of creatures, who has what, and when the final call to end the game comes... it's not always clear who is the winner. Ember comes complete with 52 suit cards, 30 creature cards and 3 Archmage cards.

Publishers

  • District 31

Questions and answers

Ember: The Magical Card Game supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.