Embers: The New Guard
BGG rating
7.7

Expansion for Embers

Embers: The New Guard

2025

Rules assistance for Embers: The New Guard

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 15 min
  • 10+
  • Complexity 1.0/5

Rules assistant for Embers: The New Guard

What would you like to know?

Answers come from the official rulebook, with the page to check.

Embers: The New Guard is an expansion for Embers released in 2025 for 1 player, 15 minutes per game, and ages 10 and up. It was designed by Steven Aramini.

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About the game

Drawn by the sound of battle, a rescue party bursts from the surrounding forest. Inspire them to join the fight against the vicious monsters! Embers: The New Guard introduces three new heroes with unique maneuvers and special abilities. These heroes can be used in the base game or as part of the expansion. The expansion keeps all the gameplay from the base game, and also introduces a new mechanic, where two upgraded heroes are placed into the tent during setup as Reserve Heroes. Each Reserve Hero is given a Reinforcement Requirement from one of the three Reinforcement Cards (12 possible requirements in total). When the player meets a given requirement, that Reserve Hero becomes available to deploy into camp to strengthen the party. Based on the chosen difficulty level, a certain number of requirements must be met to win the game, as well as surviving until dawn without losing all Fire Cards. —description from the publisher

Publishers

  • Button Shy

Questions and answers

Embers: The New Guard supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.