Emergence Event: Captain Xeron and Xoron
BGG rating
7.0

Expansion for Emergence Event

Emergence Event: Captain Xeron and Xoron

2015

Rules assistance for Emergence Event: Captain Xeron and Xoron

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players

Rules assistant for Emergence Event: Captain Xeron and Xoron

What would you like to know?

Answers come from the official rulebook, with the page to check.

Emergence Event: Captain Xeron and Xoron is an expansion for Emergence Event released in 2015 for 2–4 players. It was designed by Kenny Sims and its main mechanics are Variable Player Powers, Hand Management, and Take That.

Similar games

About the game

Xeron the Planet Smasher and Xoron the Galaxy Conqueror These two each bring 1 special ability to their ship: Xeron grants +1 to any stat for control markers they have in their current Galaxy tile. Xoron grants +1 to all stats if they completely control each Location in a Galaxy tile. These two abilities stack. However, at the start of the game they only have a two in each crew stat. This is by far the weakest start of any captain, but they have the unique ability to shift their stat bonuses to whatever stat they need for the current situation. As the game progresses and they control and conquer more of the galaxy, their power grows and if left unchecked can quickly eclipse everyone else.

Questions and answers

Emergence Event: Captain Xeron and Xoron supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.