Emmerlaüs: Invocation

Expansion for Emmerlaüs Duel of Mages

Emmerlaüs: Invocation

2002

Rules assistance for Emmerlaüs: Invocation

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 15–60 min
  • 10+

Rules assistant for Emmerlaüs: Invocation

What would you like to know?

Answers come from the official rulebook, with the page to check.

Emmerlaüs: Invocation is an expansion for Emmerlaüs Duel of Mages released in 2002 for 2–10 players, 15–60 minutes per game, and ages 10 and up. It was designed by Jean-François Hamel and Frederic Dumas and its main mechanics are Player Elimination.

About the game

Invocation is an expansion for Emmerlaüs: The Duel of the Magicians that adds a new deck of 50 cards centered on the art of summoning creatures and supernatural powers to support your attacks. It increases the game’s variety by introducing new spell and die combinations, offering apprentice wizards additional ways to control the battlefield and surprise their opponents. This expansion requires the base game Emmerlaüs: The Duel of the Magicians and integrates directly into the main draw pile to enrich the diversity of games and strategic possibilities.

Publishers

  • Creations Chaos Inc.

Questions and answers

Emmerlaüs: Invocation supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.