
Rules assistance for Emmerlaüs: Invocation
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
- 2–10 players
- 15–60 min
- 10+

Rules assistant for Emmerlaüs: Invocation
What would you like to know?
Answers come from the official rulebook, with the page to check.
Emmerlaüs: Invocation is an expansion for Emmerlaüs Duel of Mages released in 2002 for 2–10 players, 15–60 minutes per game, and ages 10 and up. It was designed by Jean-François Hamel and Frederic Dumas and its main mechanics are Player Elimination.
About the game
Invocation is an expansion for Emmerlaüs: The Duel of the Magicians that adds a new deck of 50 cards centered on the art of summoning creatures and supernatural powers to support your attacks. It increases the game’s variety by introducing new spell and die combinations, offering apprentice wizards additional ways to control the battlefield and surprise their opponents. This expansion requires the base game Emmerlaüs: The Duel of the Magicians and integrates directly into the main draw pile to enrich the diversity of games and strategic possibilities.
Categories
Mechanics
Designers
Publishers
- Creations Chaos Inc.
Questions and answers
Emmerlaüs: Invocation supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Emmerlaüs: Invocation is 15–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Emmerlaüs: Invocation for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Emmerlaüs: Invocation belongs to these categories: Fantasy and Expansion for Base-game. Its main mechanics are Player Elimination. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Emmerlaüs: Invocation are: Jean-François Hamel and Frederic Dumas. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Emmerlaüs: Invocation as an expansion for Emmerlaüs Duel of Mages. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Emmerlaüs Duel of Mages to use it. Check that your edition of Emmerlaüs Duel of Mages is compatible, as some expansions were revised between editions.