Emmerlaüs Duel of Mages
BGG rank
BGG #15,488
BGG rating
6.4

Emmerlaüs Duel of Mages

1996

Rules assistance for Emmerlaüs Duel of Mages

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–10 players
  • 15 min
  • 12+
  • Complexity 1.9/5

For 2 players

Rules assistant for Emmerlaüs Duel of Mages

What would you like to know?

Answers come from the official rulebook, with the page to check.

Emmerlaüs Duel of Mages is a board game released in 1996 for 2–10 players, 15 minutes per game, and ages 12 and up. It was designed by E. Bruce Hollands, Jean-François Hamel, and Frederic Dumas and its main mechanics are Hand Management, Player Elimination, and Dice Rolling.

Expansions

About the game

Non CCG card game that has a CCG feel, using a common deck. Base deck of 100 cards plus now 6 expansion packs available of 50 cards ["Power", "Communion", "Abundance", "Destiny", "Sorcery" and "Invocation"] each one add more depth to the game and greater challenges to the players. There's also 2 newer expansions of 25 cards each that adds a completely new dimension to the game: "Allies" and "Companions". While the expansion packs are add-ons, once purchased, you have all the cards in the series. This is not a true "ccg". From the instruction booklet: "This is a game of imagination and make-believe. As you are playing, never forget this: you are a great mage of forgotten times. Imagine yourself as what you would like to be. Picture yourself as such." Each player starts with 50 hit points. During the game if you lose all your hit points and get to zero or a negative total, you are considered dead and must leave the game. The other players keep on playing until there is only one player left. You can play with up to 10 players and games can go from as fast as 10 minutes, to a long hour! It all depends on your decision and your skill at "rolling the dice".

Questions and answers

Emmerlaüs Duel of Mages supports 2–10 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.