Emperor of China
BGG rank
BGG #19,888
BGG rating
6.0

Emperor of China

1972

Rules assistance for Emperor of China

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 60 min
  • 10+
  • Complexity 2.1/5

Rules assistant for Emperor of China

What would you like to know?

Answers come from the official rulebook, with the page to check.

Emperor of China is a board game released in 1972 for 2–5 players, 60 minutes per game, and ages 10 and up. It was designed by G. L. Lamborn and its main mechanics are Area Movement, Dice Rolling, and Area Majority / Influence.

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About the game

In this highly abstract strategic wargame, you are trying to conquer China by being the first to occupy fifteen provinces at the completion of a complete round of play (all players having had an equal number of turns). Alternatively, the game can be timed and scored. You start with a small number of provinces under your control. Population counters of your colour indicate this; if a province has extra population, it can move some into an adjacent unoccupied province --this is the simplest way of conquest. Merger, diplomacy and force (Risk-like combat) are your other options. Each turn you draw a Yin card and a Yang card. Yin is bad, Yang is good. Without looking at either card's instructions, you assign them to two of your provinces. Yang will most likely increase your recruitment (which is normally three population per turn), but could also give you the capability to cross a natural barrier like a mountain range. Yin will hurt you. Some cards you end up holding in your hand. A player may attempt to convince another player to merge with his empire. If the second player agrees then the smaller empire is absorbed by the larger and both players continue play as senior (larger) and junior (smaller) partners. The absorbed empire no longer has a separate turn nor separate recruitment. This concept of "shared victory" is intriguing, particularly with a larger number of players. The game allows any number of players but components are only provided for five.

Questions and answers

Emperor of China supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.